Table top RPGs
- ABNorman
- The Beef
- Posts: 4475
- Joined: Thu January 03, 2013 10:16 pm
- ABNorman
- The Beef
- Posts: 4475
- Joined: Thu January 03, 2013 10:16 pm
Re: Table top RPGs
We've played The Quiet Year and I really enjoyed it.
Sort of macro-level world creation - you start with a map that you draw a few things on ("Over here, we have an abundance of trees with magical fruit", "down here is our drug den", etc), and then you collaboratively come up with a year's worth of history, drawing more things on the map as you go, so you end up with a neatly encapsulated summary of the session.
We also gave Microscope a go, which is a similar conceit, though over a larger time scale. It was a bit too free form for us - The Quiet Year had a few more rules in place to help guide things along.
Sort of macro-level world creation - you start with a map that you draw a few things on ("Over here, we have an abundance of trees with magical fruit", "down here is our drug den", etc), and then you collaboratively come up with a year's worth of history, drawing more things on the map as you go, so you end up with a neatly encapsulated summary of the session.
We also gave Microscope a go, which is a similar conceit, though over a larger time scale. It was a bit too free form for us - The Quiet Year had a few more rules in place to help guide things along.
- ABNorman
- The Beef
- Posts: 4475
- Joined: Thu January 03, 2013 10:16 pm
Re: Table top RPGs
In terms of more traditional RPGs, my group has roundly rejected Dungeons and Dragons for being too combat-heavy (and it's true, man, fights take ages).
We've played one session of Dungeon World and it seems promising - a lot more streamlined and roleplay-focused.
Tonight we're trying Blades in the Dark, which sounds awesome: you play a bunch of Cyberpunk Ocean's 11 types pulling off heists, but the whole point is you don't plan the heist in advance, you just leap in, and every time there's a complication, you can go "No, it's OK - I sorted this out beforehand", and then you play a little flashback scene where you, eg, bribed the guard, or prepped an EMP to knock out the power.
Should be fun!
We've played one session of Dungeon World and it seems promising - a lot more streamlined and roleplay-focused.
Tonight we're trying Blades in the Dark, which sounds awesome: you play a bunch of Cyberpunk Ocean's 11 types pulling off heists, but the whole point is you don't plan the heist in advance, you just leap in, and every time there's a complication, you can go "No, it's OK - I sorted this out beforehand", and then you play a little flashback scene where you, eg, bribed the guard, or prepped an EMP to knock out the power.
Should be fun!