Red Dead Redemption 2

A better alternative to going outside
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Sgt. Crackpot
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Re: Red Dead Redemption 2

Post by Sgt. Crackpot »

How does one poop dynamically? Here I am pooping statically like a chump.
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LoathedVermin72
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Re: Red Dead Redemption 2

Post by LoathedVermin72 »

I’m a little worried this might be TOO detailed. Like to the point where I’ll feel overwhelmed and lose interest
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Re: Red Dead Redemption 2

Post by tragabigzanda »

1. The Legend of Zelda: A Link to the Past (SNES)
2. Mario Kart (Wii)
3. Half-Life 2 (PC)
4. Twisted Metal 2 (PS1)
5. NHL 95 (Sega Genesis)
6. The Oregon Trail (graphical version, 1985, Apple II)
7. Metroid: Zero Mission (GBA)
8. Missile Command (Arcade)
9. Rocket League (PS4)
10. Gabriel Knight: Sins of the Father (PC)
Last edited by tragabigzanda on Fri January 09, 2026 5:23 pm, edited 1 time in total.
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LoathedVermin72
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Re: Red Dead Redemption 2

Post by LoathedVermin72 »

Inventory systems suck ass and games need to figure out a new concept
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Monkey_Driven
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Re: Red Dead Redemption 2

Post by Monkey_Driven »

I like the idea that you can only carry enough weapons an actual human can carry. Your horse carries the rest, but once again, is limited by the amount you could reasonably fit on a horse. The horse carries your inventory of pelts and other gizmos/gadgets as well.
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Re: Red Dead Redemption 2

Post by jwfocker »

I don't mind inventory systems. Some people hate 'em but it's an element of a game that I don't focus on. I for sure don't focus on it to the point that I can say I hate it or love it.
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Re: Red Dead Redemption 2

Post by mf »

A game better be damn good if it's going to throw tedious inventory management into the mix.
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Re: Red Dead Redemption 2

Post by Monkey_Driven »

I don't think it will be be tedious.
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Re: Red Dead Redemption 2

Post by mf »

Monkey_Driven wrote:I don't think it will be be tedious.
The Witcher 3's inventory system was kind of a pain, but the game was so damn good you didn't really mind. Though i wonder where Geralt managed to store 76 rusty swords. Fallout 4's needed to be scaled back some. Way to much scrapping moving around and scrapping for base components for crafting.
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Re: Red Dead Redemption 2

Post by LoathedVermin72 »

If I have to craft in a game, that game probably isn’t very good
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Re: Red Dead Redemption 2

Post by Monkey_Driven »

LoathedVermin72 wrote:If I have to craft in a game, that game probably isn’t very good
What if things are crafted automatically once you get the parts?
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Re: Red Dead Redemption 2

Post by LoathedVermin72 »

Monkey_Driven wrote:
LoathedVermin72 wrote:If I have to craft in a game, that game probably isn’t very good
What if things are crafted automatically once you get the parts?
The amount of time I want to spend in a game collecting parts is precisely zero hours
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Re: Red Dead Redemption 2

Post by Monkey_Driven »

LoathedVermin72 wrote:
Monkey_Driven wrote:
LoathedVermin72 wrote:If I have to craft in a game, that game probably isn’t very good
What if things are crafted automatically once you get the parts?
The amount of time I want to spend in a game collecting parts is precisely zero hours
What about collectibles in general?
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LoathedVermin72
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Re: Red Dead Redemption 2

Post by LoathedVermin72 »

Monkey_Driven wrote:
LoathedVermin72 wrote:
Monkey_Driven wrote:
LoathedVermin72 wrote:If I have to craft in a game, that game probably isn’t very good
What if things are crafted automatically once you get the parts?
The amount of time I want to spend in a game collecting parts is precisely zero hours
What about collectibles in general?
Collecting, fetching, whatever - all that shit needs to be done away with, IMO. It’s a nerdy, empty holdover from old games that we should progress beyond.
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Re: Red Dead Redemption 2

Post by tree_ »

i agree unless collecting means something.. it needs to be more rewarding.. mario odyssey is losing its replay value for this reason.. i don't care about outfits
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Re: Red Dead Redemption 2

Post by Monkey_Driven »

LoathedVermin72 wrote:
Monkey_Driven wrote:
LoathedVermin72 wrote:
Monkey_Driven wrote:
LoathedVermin72 wrote:If I have to craft in a game, that game probably isn’t very good
What if things are crafted automatically once you get the parts?
The amount of time I want to spend in a game collecting parts is precisely zero hours
What about collectibles in general?
Collecting, fetching, whatever - all that shit needs to be done away with, IMO. It’s a nerdy, empty holdover from old games that we should progress beyond.
For me it depends on the game and what the collectibles mean. Sometimes, they can be cool little easter eggs or side stories. Donkey Kong 64 type collectible can go straight to hell.
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Re: Red Dead Redemption 2

Post by jwfocker »

Excited to loot tons of items and craft crazy ass guns.
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Re: Red Dead Redemption 2

Post by Revelator »

The thought did cross my mind about needing to eat, sleep, build stamina, etc. Seems to hearken back to the days of GTA San Andres, where those kinds of activities were also (kind of) required. It got boring quick. Hopefully not the case in RDR2. The horses dying permanently sounds daunting as well, especially if you just want to wreak havoc during a session instead of play the narrative. Game still looks fucking amazing though
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Re: Red Dead Redemption 2

Post by LoathedVermin72 »

Just found out this has weapon degradation and I think I’m out

Also the install size is 105GB
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Re: Red Dead Redemption 2

Post by Monkey_Driven »

LoathedVermin72 wrote:Just found out this has weapon degradation and I think I’m out

Also the install size is 105GB
I think you should give it a shot.
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