Will be interesting. I think you've been really inventive, more so than most other levels I tried. Tricky though, at least for me. But I did finish all three. I probably tried Jumper 1 thirty times.CopperTom wrote:Thanks! I started plannng out my next few.Anders wrote:Played all three. Great work.CopperTom wrote:Target Practice: 1WQ-K55-5BG
Lava Dip: 7X9-TJB-GRG
Jumper 1: 9YK-1S6-6PF
Super Mario Maker
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Re: Super Mario Maker
- tree_
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Re: Super Mario Maker
OK, I might be getting it... I asked my wife to pick it up at Wal-Mart when she shops after work... we'll see if she caves...
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Re: Super Mario Maker
I only buy digital these days. Much easier to swap between games, both on the Switch and the Xbox.
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Re: Super Mario Maker
stfu
kidding... I'm in lenny mode...
yeah, it seems more convenient... I've bought some games digitally... I kinda like the idea that I could let someone borrow it or sell it one day, though... even if it's only for $5
kidding... I'm in lenny mode...
yeah, it seems more convenient... I've bought some games digitally... I kinda like the idea that I could let someone borrow it or sell it one day, though... even if it's only for $5
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Re: Super Mario Maker
Me too.. just bought a 120 gb card so that should fit whatever.. I don't even have to get up off my couch to put in a different gameAnders wrote:I only buy digital these days. Much easier to swap between games, both on the Switch and the Xbox.
For the xb I got a 2 tb hard drive n go strictly digital.. me n my brother game share whatever game either of us dls
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Re: Super Mario Maker
The Up & Down: Q33-0F1-HLF
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
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Re: Super Mario Maker
Couldn’t quite figure out what do after falling off the green latter. But another good level.
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Re: Super Mario Maker
I think if you ran off screen (to the bottom left), it would respawn. I tested for that.Anders wrote:Couldn’t quite figure out what do after falling off the green latter. But another good level.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
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Re: Super Mario Maker
No
JV2-KM3-DCG
JV2-KM3-DCG
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Re: Super Mario Maker
If you want RMers to play your levels, you better like the levels you beat made by other RMers.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
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Re: Super Mario Maker
Ok, sorry..
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Re: Super Mario Maker
Tried again, but it didn’t work. I can respawn there though, which sort of also works.CopperTom wrote:I think if you ran off screen (to the bottom left), it would respawn. I tested for that.Anders wrote:Couldn’t quite figure out what do after falling off the green latter. But another good level.
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Re: Super Mario Maker
Some levels I like:
4JS-YH5-YNF
17S-H30-V5G
J7D-9L6-THG
WX4-CT4-9WG
4JS-YH5-YNF
17S-H30-V5G
J7D-9L6-THG
WX4-CT4-9WG
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Re: Super Mario Maker
I eventually beat it but omg I think I'm going to have nightmares about coiaf2
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Re: Super Mario Maker
Very slippery. Too many traps.tree_ wrote:I eventually beat it but omg I think I'm going to have nightmares about coiaf2
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Re: Super Mario Maker
I bet you can't beat "No", Anders
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Re: Super Mario Maker
I think you are correct. I tried it now. Just too much happening there.
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Re: Super Mario Maker
Don't give up
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Re: Super Mario Maker
I think the best levels, are not those that are near impossible, but those that you have fun with. It can even be easy levels if they are well made, that way you can easily play it again, perhaps challenge your own time, or those of others. The very best levels are challenging, but in a way where you can learn and improve by playing it several times.
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Re: Super Mario Maker
For me it's fun because it's hard sometimes.. like Sekiro or Bloodborne.. when you beat it you get a real sense of accomplishment.. but fun easy rollercoaster rides are nice too