Yes. Rockstar, take fucking notesMonkey_Driven wrote:It's certainly the best drawer/cabinet opening game I've ever played.
The Last of Us Part II
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Re: The Last of Us Part II
- McParadigm
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Re: The Last of Us Part II
It did crack me up how everyone in the apocalypse was just constantly writing undelivered letters.
Dear Maria,
I’m being lynched as I write this. I’m infected too btw. I know you’ll never read this. Feed Sparky.
PS See if you can find my superhero card for me.
Dear Maria,
I’m being lynched as I write this. I’m infected too btw. I know you’ll never read this. Feed Sparky.
PS See if you can find my superhero card for me.
(patriotic choking noises)
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Re: The Last of Us Part II
They don't have social media or texts!McParadigm wrote:It did crack me up how everyone in the apocalypse was just constantly writing undelivered letters.
Dear Maria,
I’m being lynched as I write this. I’m infected too btw. I know you’ll never read this. Feed Sparky.
PS See if you can find my superhero card for me.
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Re: The Last of Us Part II
I just want to watch gun upgrade videos.
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Re: The Last of Us Part II
Finished the game this evening. I'll try to write something up after a few days.
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Re: The Last of Us Part II
Ya'll weren't kidding about that subway section being intense, holy shit. The level of tension in this game is insanely good at times
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Re: The Last of Us Part II
Checking this thread every day likeMonkey_Driven wrote:Finished the game this evening. I'll try to write something up after a few days.

(patriotic choking noises)
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Re: The Last of Us Part II
McParadigm wrote:Checking this thread every day likeMonkey_Driven wrote:Finished the game this evening. I'll try to write something up after a few days.
Haha, it will likely be a long, spoiler filled post. Hope to write it tomorrow or Tuesday.
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Re: The Last of Us Part II
I must say the
- Spoiler: show
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
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Re: The Last of Us Part II
Horrible is a bit strong.
That section (if we are referring to the same part) had two of my favorite areas in the game.
That section (if we are referring to the same part) had two of my favorite areas in the game.
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Re: The Last of Us Part II
McParadigm wrote:Checking this thread every day likeMonkey_Driven wrote:Finished the game this evening. I'll try to write something up after a few days.
Also Dina's ass
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Re: The Last of Us Part II
The arcade area was great, however, i’m referring to the time on the boat. It didn’t fit the world they crafted.Monkey_Driven wrote:Horrible is a bit strong.
That section (if we are referring to the same part) had two of my favorite areas in the game.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
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Re: The Last of Us Part II
I made the mistake of clicking on a Reddit thread about this game. Jesus Christ, these people need to get over it. Filled with hateful, completely unnecessary bile.
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Re: The Last of Us Part II
Last of Us Part Two Review
The original Last of Us is my favorite video game of the past decade. Being one of the most critically acclaimed games of all time, it deserves all of the praise. It was the pinnacle of the third person action game genre and the story, characters, multiplayer mode, and gameplay still hold up today, even as other games have taken and improved elements from it. Naughty Dog grew up and in many ways took the rest of Triple A video games with it. They proved you can tell genre stories with nuance and complicated characters, while maintaining engaging gameplay. To say the sequel was highly anticipated would be an understatement.
I'm sitting here a few days after finishing Part Two still searching my thoughts and emotions for how exactly I feel about it. In some ways, this is the highest compliment I can give a story-based video game. I play a lot of games. It's not rare to play an RPG or other action game and not remember key plot points of major character's names, just hours after killing the final boss. The level of thought I've put into analyzing almost every inch of this game is a testament to what it achieves. This is art. Bold choices are made because that is the creators' vision, not some focus group, message board, or studio executive.
Part Two is not going to connect with everyone. In fact, it has already proved to be incredibly divisive. But there's no denying this game has a lot to say about human behavior. Its faults lie mostly with pacing issues and the limitations of video games as a mode of storytelling. Similar to Red Dead Redemption 2, it is a fascinating example of what a veteran studio can do with an almost unlimited budget to tell their story. Both games share a lot of similarities (complicated characters, environmental immersion, gorgeous visuals, mature themes, etc.), but Red Dead is held back by how open ended it is. Giving players so much choice makes the narrative lose focus. The Last of Us is laser focused throughout. Every moment is intentional, even when they drag on a little too long.
On a technical and gameplay level, I'm not sure games in this genre have been better. Character animations, level design, environmental design, and the sheer scale of the city are all exquisite, made almost impossible to believe on 7 year old hardware. As a sequel (or part two), it makes the natural gameplay improvements you would expect (like jumping and swimming!), but it is the smaller details that really stuck out to me. The enemy AI is also a noticeable step up. This could be the best third person stealth game I've ever played. I highly recommend playing this on a hard difficulty to maximize the survival horror elements and to give each encounter even more tension.
Overall, I was thoroughly impressed with the game and highly recommend it. It is a heavy, dense game that can be an emotional slog to get through, but the payoff and conversation around it is ultimately worth it. The characters and performances, both old and new, make it stand out from the pack of narrative based games. I cared deeply about their journeys. It tells an expansive tale, going beyond the zombie tropes of the first game and exploring new influences. Even without a coherent or worthy story, it would still be worth your time for the sheer technical excellence. Time will tell where it ranks on my list of all time favorites, but I'm so happy it exists. Much like Breath of the Wild, God of War, and RDR 2, this game will heavily influence the next generation of gaming.
Now, on to the spoilers. Please read after you finish the game.
Seriously, don't click on this unless you want to be spoiled.
The original Last of Us is my favorite video game of the past decade. Being one of the most critically acclaimed games of all time, it deserves all of the praise. It was the pinnacle of the third person action game genre and the story, characters, multiplayer mode, and gameplay still hold up today, even as other games have taken and improved elements from it. Naughty Dog grew up and in many ways took the rest of Triple A video games with it. They proved you can tell genre stories with nuance and complicated characters, while maintaining engaging gameplay. To say the sequel was highly anticipated would be an understatement.
I'm sitting here a few days after finishing Part Two still searching my thoughts and emotions for how exactly I feel about it. In some ways, this is the highest compliment I can give a story-based video game. I play a lot of games. It's not rare to play an RPG or other action game and not remember key plot points of major character's names, just hours after killing the final boss. The level of thought I've put into analyzing almost every inch of this game is a testament to what it achieves. This is art. Bold choices are made because that is the creators' vision, not some focus group, message board, or studio executive.
Part Two is not going to connect with everyone. In fact, it has already proved to be incredibly divisive. But there's no denying this game has a lot to say about human behavior. Its faults lie mostly with pacing issues and the limitations of video games as a mode of storytelling. Similar to Red Dead Redemption 2, it is a fascinating example of what a veteran studio can do with an almost unlimited budget to tell their story. Both games share a lot of similarities (complicated characters, environmental immersion, gorgeous visuals, mature themes, etc.), but Red Dead is held back by how open ended it is. Giving players so much choice makes the narrative lose focus. The Last of Us is laser focused throughout. Every moment is intentional, even when they drag on a little too long.
On a technical and gameplay level, I'm not sure games in this genre have been better. Character animations, level design, environmental design, and the sheer scale of the city are all exquisite, made almost impossible to believe on 7 year old hardware. As a sequel (or part two), it makes the natural gameplay improvements you would expect (like jumping and swimming!), but it is the smaller details that really stuck out to me. The enemy AI is also a noticeable step up. This could be the best third person stealth game I've ever played. I highly recommend playing this on a hard difficulty to maximize the survival horror elements and to give each encounter even more tension.
Overall, I was thoroughly impressed with the game and highly recommend it. It is a heavy, dense game that can be an emotional slog to get through, but the payoff and conversation around it is ultimately worth it. The characters and performances, both old and new, make it stand out from the pack of narrative based games. I cared deeply about their journeys. It tells an expansive tale, going beyond the zombie tropes of the first game and exploring new influences. Even without a coherent or worthy story, it would still be worth your time for the sheer technical excellence. Time will tell where it ranks on my list of all time favorites, but I'm so happy it exists. Much like Breath of the Wild, God of War, and RDR 2, this game will heavily influence the next generation of gaming.
Now, on to the spoilers. Please read after you finish the game.
Seriously, don't click on this unless you want to be spoiled.
- Spoiler: show
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Re: The Last of Us Part II
Great write-up, MD!
I just finished the game last night. Whew.
I just finished the game last night. Whew.
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Re: The Last of Us Part II
Yeah, it's a lot to unpack.tree_ wrote:Great write-up, MD!
I just finished the game last night. Whew.
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Re: The Last of Us Part II
I actually think this game demonstrates less the limits of video game storytelling and more the relative limits of movies and television. The storytelling here wasn’t bound by tropes, formulas, time limitations, fan service, demographic marketing concerns, or epic spectacle the way those mediums have been in recent years. This series is, to me (a 40 year old luddite who barely played a video game between 1995 and 2017) a demonstration of why video games are the future of storytelling.
I agree about the drawer opening stuff. The payoff on all that searching around just didn’t amount to much. I quit doing it except where I absolutely had to, after a while. I also agree that the AI (while getting better) kind of takes you out of your suspended disbelief with dumb behaviors.
I didn’t mind killing dogs. Maybe it’s the Dakota in me, but I don’t find killing dogs more upsetting than killing people.
I think it’s a testament to this game that
- Spoiler: show
(patriotic choking noises)
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Re: The Last of Us Part II
I think you're right here in the sense that games should stop being compared to those more traditional forms of media. A "cinematic" video game is sort of reductive language because it already limits what it can or should be.McParadigm wrote:
I actually think this game demonstrates less the limits of video game storytelling and more the relative limits of movies and television. The storytelling here wasn’t bound by tropes, formulas, time limitations, fan service, demographic marketing concerns, or epic spectacle the way those mediums have been in recent years. This series is, to me (a 40 year old luddite who barely played a video game between 1995 and 2017) a demonstration of why video games are the future of storytelling.
I agree about the drawer opening stuff. The payoff on all that searching around just didn’t amount to much. I quit doing it except where I absolutely had to, after a while. I also agree that the AI (while getting better) kind of takes you out of your suspended disbelief with dumb behaviors.
I didn’t mind killing dogs. Maybe it’s the Dakota in me, but I don’t find killing dogs more upsetting than killing people.
I think it’s a testament to this game that
- Spoiler: show
- tree_
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Re: The Last of Us Part II
Well, in that "cinematic" means to compellingly express via visuals, it's a perfect word for this. This game is more cinematic than most cinema. I too was often stunned, jaw-dropped, teary-eyed, and shocked many times throughout, and I play many many games. And yeah, that Abby moment McP referred to... just wow...
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Re: The Last of Us Part II
tree_ wrote:Well, in that "cinematic" means to compellingly express through visuals, it's a perfect word for this. This game is more cinematic than most cinema. I too was often stunned, jaw-dropped, teary-eyed, and shocked many times throughout, and I play many many games. And yeah, that Abby moment McP referred to... just wow...
- Spoiler: show