The stories and lore are so deep that I’m worried I’m missing so much; if I play through again, I’ll definitely use different companions to get different relationships and dialogue. I think things like combat have had a tough learning curve but have leveled out to where things are challenging but doable if I’m paying attention. There was a particular fight against a beholder where I was down to one party member with like 5 HP left when I dealt the final blow, which was very exciting.CopperTom wrote:How are you liking it thus far?Simple Torture wrote:Nearly two weeks later, playing for at least an hour a day, sometimes more (I put in 3 hours last night), and I’m not yet out of Act I. But I might be close?Simple Torture wrote:Finally starting Baldur's Gate 3!
There are some mechanics that I’ve gotten a little tired of. Inventory management, on Xbox at least, is a pain in the ass. Seems like it’d be much easier with a mouse. The way that you have to just take a long rest after every moderately difficult battle also seems a bit off—from what I understand about D&D, DMs usually only allow those when it narratively makes sense, but in BG3 you just get magically transported to your camp and you eat some fish (and maybe boink a companion). In my last few hours I’ve been avoiding this by managing how many spells I use per battle, which feels a little more realistic, but the fact that there aren’t rails there preventing the overuse of long rests is just odd.
Overall, I’m having a ton of fun.