Monkey_Driven wrote:I've started every level I've played...if they're good.
Super Mario Maker
- @SkitchP
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Re: Super Mario Maker
dimejinky99 wrote: Hang on I check on my Grindr
- CopperTom
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Re: Super Mario Maker
I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
- Norah
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Re: Super Mario Maker
Well beat them already.CopperTom wrote:I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
- CopperTom
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Re: Super Mario Maker
I died at the ? On yourairship . I keep looking for a invisible questionmark.cutuphalfdead wrote:Well beat them already.CopperTom wrote:I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
- CopperTom
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Re: Super Mario Maker
Simpleton: 4463-0000-001C-15C5
RotoRooter: 4513-0000-0023-AACA
Underground Dwellers: 3C05-0000-0027-DB18
Calamari Revenge: D54D-0000-0029-5087
Castle Greybill: 3A7A-0000-002F-3B53
What a (mini)Tramp: 56A4-0000-0032-A0DE
Friendly Fire: B320-0000-003A-D59F
Unleash The Beast: 53AA-0000-003F-E499
New:
Maze Runner: 01BE-0000-0048-8D44
RotoRooter: 4513-0000-0023-AACA
Underground Dwellers: 3C05-0000-0027-DB18
Calamari Revenge: D54D-0000-0029-5087
Castle Greybill: 3A7A-0000-002F-3B53
What a (mini)Tramp: 56A4-0000-0032-A0DE
Friendly Fire: B320-0000-003A-D59F
Unleash The Beast: 53AA-0000-003F-E499
New:
Maze Runner: 01BE-0000-0048-8D44
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
- Norah
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Re: Super Mario Maker
It's above the visible question block.CopperTom wrote:I died at the ? On yourairship . I keep looking for a invisible questionmark.cutuphalfdead wrote:Well beat them already.CopperTom wrote:I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
- @SkitchP
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Re: Super Mario Maker
Hey tom, maze runner was a lot of fun.
dimejinky99 wrote: Hang on I check on my Grindr
- @SkitchP
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Re: Super Mario Maker
hey chud, stop with the fucking fire fish
dimejinky99 wrote: Hang on I check on my Grindr
- CopperTom
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Re: Super Mario Maker
It's different for sure.@SkitchP wrote:Hey tom, maze runner was a lot of fun.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
- Norah
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Re: Super Mario Maker
i love them so much@SkitchP wrote:hey chud, stop with the fucking fire fish
- E.H. Ruddock
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Re: Super Mario Maker
Guys, not mine, but this was a fun course. Super Metroid Bros. 1: 3E7D-0000-0035-125C
Clouuuuds Rolll byyy...BANG BANG BANG BANG
- @SkitchP
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Re: Super Mario Maker
Couple minor things I really wish this game had:
Halfway points. It gets tedious to beat the same part a million times
Progressive power ups. For instance, in chuds current one, there is a room with a mushroom at the beginning and the end. If you just get the first one, you can quickly run through while youre flashing/invincible and get to the second. There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Halfway points. It gets tedious to beat the same part a million times
Progressive power ups. For instance, in chuds current one, there is a room with a mushroom at the beginning and the end. If you just get the first one, you can quickly run through while youre flashing/invincible and get to the second. There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
dimejinky99 wrote: Hang on I check on my Grindr
- CopperTom
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Re: Super Mario Maker
I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
- Norah
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Re: Super Mario Maker
I agree with both of these.@SkitchP wrote:Couple minor things I really wish this game had:
Halfway points. It gets tedious to beat the same part a million times
Progressive power ups. For instance, in chuds current one, there is a room with a mushroom at the beginning and the end. If you just get the first one, you can quickly run through while youre flashing/invincible and get to the second. There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Also, I wish I could make pools of water in non water levels.
- Norah
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Re: Super Mario Maker
Don't be a pussy.CopperTom wrote:@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
- @SkitchP
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Re: Super Mario Maker
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"CopperTom wrote:I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
dimejinky99 wrote: Hang on I check on my Grindr
- Norah
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Re: Super Mario Maker
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.@SkitchP wrote:Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"CopperTom wrote:I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
- E.H. Ruddock
- Guys, I am not a moderator! I swear to God! Why does everyone think I'm a moderator?
- Posts: 51788
- Joined: Tue January 01, 2013 2:48 pm
Re: Super Mario Maker
So in a normal outdoor world, you can't make a run where mario has to swim at the surface and avoid fish? That was in many levels in the past, right? That sucks if that is the case.cutuphalfdead wrote: Also, I wish I could make pools of water in non water levels.
Clouuuuds Rolll byyy...BANG BANG BANG BANG
- Norah
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Re: Super Mario Maker
exactlyE.H. Ruddock wrote:So in a normal outdoor world, you can't make a run where mario has to swim at the surface and avoid fish? That was in many levels in the past, right? That sucks if that is the case.cutuphalfdead wrote: Also, I wish I could make pools of water in non water levels.
- CopperTom
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Re: Super Mario Maker
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.cutuphalfdead wrote:I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.@SkitchP wrote:Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"CopperTom wrote:I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.