Super Mario Maker

A better alternative to going outside
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@SkitchP
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Re: Super Mario Maker

Post by @SkitchP »

CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.

Yeah, those ones were pretty obvious.
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@SkitchP
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Re: Super Mario Maker

Post by @SkitchP »

or I just got lucky holding a beetle by the chain chomp to kill it and happened to jump
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Norah
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Re: Super Mario Maker

Post by Norah »

@SkitchP wrote:
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.

Yeah, those ones were pretty obvious.
Yeah I didn't think those ones needed the hints.
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E.H. Ruddock
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Re: Super Mario Maker

Post by E.H. Ruddock »

cutuphalfdead wrote:
E.H. Ruddock wrote:
cutuphalfdead wrote: Also, I wish I could make pools of water in non water levels.
So in a normal outdoor world, you can't make a run where mario has to swim at the surface and avoid fish? That was in many levels in the past, right? That sucks if that is the case.
exactly
Yeah that is kind of weak.

Would be kind of cool to enter a pipe and switch between versions also. Like a world 1 of super mario into a pipe that takes you to an underground from super mario U or something.

Also, still hoping for a DLC of super mario world 2.
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Norah
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Re: Super Mario Maker

Post by Norah »

Did you guys like my audio greeting?
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@SkitchP
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Re: Super Mario Maker

Post by @SkitchP »

Ill beat Ice and Fire eventually. But im so sick of the "beetle throw- kill plants- hit mushroom- hit P- throw shell- avoid thwomp- jump- jump" routine. Ive made it through there a thousand times, and then the fire fish shrink me and then I get to that room with all the single ice blocks and fuck life.
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Norah
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Re: Super Mario Maker

Post by Norah »

Get the leaf before the fire fish kill you.
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Norah
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Re: Super Mario Maker

Post by Norah »

ugh the audio greeting only stays local, it didn't upload.
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Norah
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Re: Super Mario Maker

Post by Norah »

Also, if you go down the very first pipe in a chud of ice and fire you can get a leaf there and you can tail whack the blocks if you can't find the p switches.
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@SkitchP
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Re: Super Mario Maker

Post by @SkitchP »

cutuphalfdead wrote:Get the leaf before the fire fish kill you.

I get the leaf then those asshole fish hit me right away
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Norah
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Re: Super Mario Maker

Post by Norah »

@SkitchP wrote:
cutuphalfdead wrote:Get the leaf before the fire fish kill you.

I get the leaf then those asshole fish hit me right away
You can still get hit once more before you die. Move fast!
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@SkitchP
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Re: Super Mario Maker

Post by @SkitchP »

cutuphalfdead wrote:
@SkitchP wrote:
cutuphalfdead wrote:Get the leaf before the fire fish kill you.

I get the leaf then those asshole fish hit me right away
You can still get hit once more before you die. Move fast!

I do! I make it past the fish most of the time. I make it to that single ice block jump room and then miss a jump and hit that fire bar on the way down
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Norah
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Re: Super Mario Maker

Post by Norah »

@SkitchP wrote:
cutuphalfdead wrote:
@SkitchP wrote:
cutuphalfdead wrote:Get the leaf before the fire fish kill you.

I get the leaf then those asshole fish hit me right away
You can still get hit once more before you die. Move fast!

I do! I make it past the fish most of the time. I make it to that single ice block jump room and then miss a jump and hit that fire bar on the way down
Yeah that single ice block jump room is a doozy.
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Monkey_Driven
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Re: Super Mario Maker

Post by Monkey_Driven »

The completionist in me may slowly kill me with this game.
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Norah
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Re: Super Mario Maker

Post by Norah »

50 plays for a chud of ice and fire and no one has cleared it yet.
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Monkey_Driven
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Re: Super Mario Maker

Post by Monkey_Driven »

cutuphalfdead wrote:50 plays for a chud of ice and fire and no one has cleared it yet.
Just wait until I get home.
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E.H. Ruddock
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Re: Super Mario Maker

Post by E.H. Ruddock »

cutuphalfdead wrote:50 plays for a chud of ice and fire and no one has cleared it yet.
I do like that they make the creator clear the level before uploading.
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Norah
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Re: Super Mario Maker

Post by Norah »

E.H. Ruddock wrote:
cutuphalfdead wrote:50 plays for a chud of ice and fire and no one has cleared it yet.
I do like that they make the creator clear the level before uploading.
Yeah that's important.
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@SkitchP
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Re: Super Mario Maker

Post by @SkitchP »

cutuphalfdead wrote:
E.H. Ruddock wrote:
cutuphalfdead wrote:50 plays for a chud of ice and fire and no one has cleared it yet.
I do like that they make the creator clear the level before uploading.
Yeah that's important.

yes and no. Its very easy to just put a secret block or path that you cant possibly finish without knowing about.
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Norah
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Re: Super Mario Maker

Post by Norah »

@SkitchP wrote:
cutuphalfdead wrote:
E.H. Ruddock wrote:
cutuphalfdead wrote:50 plays for a chud of ice and fire and no one has cleared it yet.
I do like that they make the creator clear the level before uploading.
Yeah that's important.

yes and no. Its very easy to just put a secret block or path that you cant possibly finish without knowing about.
Either way, it stops impossible levels.
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