LoathedVermin72 wrote:Are there any significant changes to the gameplay mechanics? Or is still pretty much the same Uncharted?
I would describe the returning mechanics as refined and extremely polished/smooth. The new mechanics, driving/the hook and rope/sliding/marking enemies, add enough variety to make it feel fresh. The gunplay and climbing are fluid and have a ton of visually interesting animations.
Sgt. Crackpot wrote:Wow, fucking loving Uncharted 4 so far. A few chapters into it, and already immersed.
I've been really struggling to stick with Fallout 4, this is just the game I needed right now.
Tell me about it. I played for 90 mins yesterday and was pretty bored the whole time. The only moments of real satisfaction are when I get a critical hit with a new/upgraded weapon. Even exploring has become cumbersome, because it always boils down to inventory management.
I'm still enjoying Fallout (currently trying a run through on the new survival mode). With the Far Harbor DLC coming this week and then hopefully the official mods on PS4 in June there should be enough to keep me interested for a while.
mf wrote:I'm still enjoying Fallout (currently trying a run through on the new survival mode). With the Far Harbor DLC coming this week and then hopefully the official mods on PS4 in June there should be enough to keep me interested for a while.
I'm not really excited for NMS anymore. After they gave more details about the actual gameplay mechanics, it sounds insanely grindy and repetitive and boring. It just sounds like a bunch of mining for resources and being badgered by robot sentinels. That doesn't sound like fun to me, and it certainly isn't what I wanted a universe-sized exploration game to focus on.
LoathedVermin72 wrote:I'm not really excited for NMS anymore. After they gave more details about the actual gameplay mechanics, it sounds insanely grindy and repetitive and boring. It just sounds like a bunch of mining for resources and being badgered by robot sentinels. That doesn't sound like fun to me, and it certainly isn't what I wanted a universe-sized exploration game to focus on.
I just want to see what funny names people come up with when they "discover" a new planet.
LoathedVermin72 wrote:I'm not really excited for NMS anymore. After they gave more details about the actual gameplay mechanics, it sounds insanely grindy and repetitive and boring. It just sounds like a bunch of mining for resources and being badgered by robot sentinels. That doesn't sound like fun to me, and it certainly isn't what I wanted a universe-sized exploration game to focus on.
I just want to see what funny names people come up with when they "discover" a new planet.
LoathedVermin72 wrote:I'm not really excited for NMS anymore. After they gave more details about the actual gameplay mechanics, it sounds insanely grindy and repetitive and boring. It just sounds like a bunch of mining for resources and being badgered by robot sentinels. That doesn't sound like fun to me, and it certainly isn't what I wanted a universe-sized exploration game to focus on.
Totally agree. I knew it sounded too good to be true.
LoathedVermin72 wrote:I'm not really excited for NMS anymore. After they gave more details about the actual gameplay mechanics, it sounds insanely grindy and repetitive and boring. It just sounds like a bunch of mining for resources and being badgered by robot sentinels. That doesn't sound like fun to me, and it certainly isn't what I wanted a universe-sized exploration game to focus on.
Totally agree. I knew it sounded too good to be true.
That's why I plump for linear, story-driven games nowadays, rather than open world games - a story can entertain me in a focused way, an open world can only disappoint me with limitations.
LoathedVermin72 wrote:I'm not really excited for NMS anymore. After they gave more details about the actual gameplay mechanics, it sounds insanely grindy and repetitive and boring. It just sounds like a bunch of mining for resources and being badgered by robot sentinels. That doesn't sound like fun to me, and it certainly isn't what I wanted a universe-sized exploration game to focus on.
Totally agree. I knew it sounded too good to be true.