Re: Zelda Games
Posted: Wed May 17, 2023 8:36 pm
I did Wind first since it seemed like the game was pushing you there. It was easy enough. Are there 8 temples in this game?tree_ wrote:yeahCopperTom wrote:Was that your first?
I did Wind first since it seemed like the game was pushing you there. It was easy enough. Are there 8 temples in this game?tree_ wrote:yeahCopperTom wrote:Was that your first?
Bammer wrote:I played a couple hours last night and all I really got accomplished was traversing from one end of Tanagar Canyon to the other
You just have to aim close-ish to the enemy and it acts like a homing device. Great for shooting flying stuff, and stuff from distances.CopperTom wrote:What does it do?
What specifically about it impresses you?CopperTom wrote:This game is incredible.
Today, I've read that from a development perspective, Nintendo pulled off the near impossible. The entire world is attachable. The entire inventory is fusible. Yet the game functions. And it functions well. And it functions within the structure of Its second largest IP, Zelda.tree_ wrote:What specifically about it impresses you?CopperTom wrote:This game is incredible.
Ah yeah, that's true. You can tell they put a lot of work into it. It's very well done from a technical perspective, especially because of the hardware limitations. And having the assets all ready from BoTW certainly afforded the time to focus on that.CopperTom wrote:Today, I've read that from a development perspective, Nintendo pulled off the near impossible. The entire world is attachable. The entire inventory is fusible. Yet the game functions. And it functions well. And it functions within the structure of Its second largest IP, Zelda.tree_ wrote:What specifically about it impresses you?CopperTom wrote:This game is incredible.
I really hope there is a puzzle spinoff based of the powers of the Ultrahand.
They also built the entire game on a new engine. Not the BotW engine. The Splatoon 3 engine. I'm not sure how big of a task that was.tree_ wrote:Ah yeah, that's true. You can tell they put a lot of work into it. It's very well done from a technical perspective, especially because of the hardware limitations. And having the assets all ready from BoTW certainly afforded the time to focus on that.CopperTom wrote:Today, I've read that from a development perspective, Nintendo pulled off the near impossible. The entire world is attachable. The entire inventory is fusible. Yet the game functions. And it functions well. And it functions within the structure of Its second largest IP, Zelda.tree_ wrote:What specifically about it impresses you?CopperTom wrote:This game is incredible.
I really hope there is a puzzle spinoff based of the powers of the Ultrahand.
But I can see how the game wouldn't be fun for everyone.
Starting water temple now
Interesting. Certainly there is a lot of copy pasting somehow, otherwise they would've just built a different world and different looking game you'd think, right?CopperTom wrote:They also built the entire game on a new engine. Not the BotW engine. The Splatoon 3 engine. I'm not sure how big of a task that was.tree_ wrote:Ah yeah, that's true. You can tell they put a lot of work into it. It's very well done from a technical perspective, especially because of the hardware limitations. And having the assets all ready from BoTW certainly afforded the time to focus on that.CopperTom wrote:Today, I've read that from a development perspective, Nintendo pulled off the near impossible. The entire world is attachable. The entire inventory is fusible. Yet the game functions. And it functions well. And it functions within the structure of Its second largest IP, Zelda.tree_ wrote:What specifically about it impresses you?CopperTom wrote:This game is incredible.
I really hope there is a puzzle spinoff based of the powers of the Ultrahand.
But I can see how the game wouldn't be fun for everyone.
Starting water temple now
I agree that it had to have been similar and compatable. But I'm not developer either...tree_ wrote:Interesting. Certainly there is a lot of copy pasting somehow, otherwise they would've just built a different world and different looking game you'd think, right?CopperTom wrote:They also built the entire game on a new engine. Not the BotW engine. The Splatoon 3 engine. I'm not sure how big of a task that was.tree_ wrote:Ah yeah, that's true. You can tell they put a lot of work into it. It's very well done from a technical perspective, especially because of the hardware limitations. And having the assets all ready from BoTW certainly afforded the time to focus on that.CopperTom wrote:Today, I've read that from a development perspective, Nintendo pulled off the near impossible. The entire world is attachable. The entire inventory is fusible. Yet the game functions. And it functions well. And it functions within the structure of Its second largest IP, Zelda.tree_ wrote:What specifically about it impresses you?CopperTom wrote:This game is incredible.
I really hope there is a puzzle spinoff based of the powers of the Ultrahand.
But I can see how the game wouldn't be fun for everyone.
Starting water temple now