Re: What are you playing?
Posted: Mon January 09, 2023 4:56 pm
At this point of my gaming life, I hate spending time in the menus for any reason.Monkey_Driven wrote:I'm ready for crafting to be optional in these types of games.
At this point of my gaming life, I hate spending time in the menus for any reason.Monkey_Driven wrote:I'm ready for crafting to be optional in these types of games.
A simple solution:CopperTom wrote:At this point of my gaming life, I hate spending time in the menus for any reason.Monkey_Driven wrote:I'm ready for crafting to be optional in these types of games.
Simple Torture wrote:You mean you didn't like the part of Fallout 4 where you had to find glue to make your power armor work?
This sounds pretty amazing actuallyMonkey_Driven wrote:A simple solution:CopperTom wrote:At this point of my gaming life, I hate spending time in the menus for any reason.Monkey_Driven wrote:I'm ready for crafting to be optional in these types of games.
Give players two options at the beginning of the game (Crafting VS Discovery)
Crafting
- components are easily found across the world and scale appropriately as you progress
- rewards players who want to customize their experience to their exact playstyle
- dopamine hit for constant small discoveries
Discovery
- items/gear/talismans/etc. found in their completed states sparingly in world
- rewards players who want to find/use items, but without the need to spend time in menus
- rarity of finding items really puts an emphasis on exploration
Monkey_Driven wrote:Started Inscryption with very little idea of what it is.
Huh, I bounced quickly as well a few years back. Wondering if I should revisit (as a big fan of 3rd person action/adventures). Big MGS fan, but Kojima is just too out there/incoherent for me most of the timeMonkey_Driven wrote:About 5 hours into Death Stranding Director's Cut. I'm into it!
Tried it a few years ago and bounced pretty quickly. Glad I gave it another shot.
Someday, I look forward to beating TMNT 1 with the help of save states and rewind. I was never able to do it otherwise.i got bugs wrote:Cowabunga collection.. The last stage on nes tmnt is mf ridiculous
With 1000 uses of rewinds n save spots I made it to shredder with Donnie at full energy n every other turtle with 1 block only
Took him out wo even getting hit w raph n ninja stars lol
Yeah, I guess that's part of it. I don't like how it's always telling me exactly what to do and if I don't figure it out right away it just tells me what I'm doing wrong. I feel like it's a cop-out; a way for them to make up for poor design. It feels like the game is just playing itself and I'm along for the ride most of the time. The game is made for people with ADHD, and I'd prefer something that treats me like a mature human person with a brain. But I don't exactly need another FromSoft game right now.Ello Sailor wrote:Welcome to "everything feels underwhelming after falling in love with FromSoft games."
It's a narrative based game. There are going to be natural guardrails and forward momentum at times throughout the story. However, there are also several areas that really open up to let you explore, solve puzzles, and experiment.tree_ wrote:Yeah, I guess that's part of it. I don't like how it's always telling me exactly what to do and if I don't figure it out right away it just tells me what I'm doing wrong. I feel like it's a cop-out; a way for them to make up for poor design. It feels like the game is just playing itself and I'm along for the ride most of the time. The game is made for people with ADHD, and I'd prefer something that treats me like a mature human person with a brain. But I don't exactly need another FromSoft game right now.Ello Sailor wrote:Welcome to "everything feels underwhelming after falling in love with FromSoft games."