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Re: Super Mario Maker

Posted: Fri September 18, 2015 2:00 am
by @SkitchP
Monkey_Driven wrote:I've started every level I've played...if they're good.
:(

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:18 am
by CopperTom
cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
I star them when I beat them.

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:19 am
by Norah
CopperTom wrote:
cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
I star them when I beat them.
Well beat them already.

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:22 am
by CopperTom
cutuphalfdead wrote:
CopperTom wrote:
cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
I star them when I beat them.
Well beat them already.
I died at the ? On yourairship . I keep looking for a invisible questionmark.

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:26 am
by CopperTom
Simpleton: 4463-0000-001C-15C5
RotoRooter: 4513-0000-0023-AACA
Underground Dwellers: 3C05-0000-0027-DB18
Calamari Revenge: D54D-0000-0029-5087
Castle Greybill: 3A7A-0000-002F-3B53
What a (mini)Tramp: 56A4-0000-0032-A0DE
Friendly Fire: B320-0000-003A-D59F
Unleash The Beast: 53AA-0000-003F-E499

New:
Maze Runner: 01BE-0000-0048-8D44

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:27 am
by Norah
CopperTom wrote:
cutuphalfdead wrote:
CopperTom wrote:
cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
I star them when I beat them.
Well beat them already.
I died at the ? On yourairship . I keep looking for a invisible questionmark.
It's above the visible question block.

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:33 am
by @SkitchP
Hey tom, maze runner was a lot of fun.

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:37 am
by @SkitchP
hey chud, stop with the fucking fire fish

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:43 am
by CopperTom
@SkitchP wrote:Hey tom, maze runner was a lot of fun.
It's different for sure.

Re: Super Mario Maker

Posted: Fri September 18, 2015 2:46 am
by Norah
@SkitchP wrote:hey chud, stop with the fucking fire fish
i love them so much

Re: Super Mario Maker

Posted: Fri September 18, 2015 3:51 am
by E.H. Ruddock
Guys, not mine, but this was a fun course. Super Metroid Bros. 1: 3E7D-0000-0035-125C

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:44 pm
by @SkitchP
Couple minor things I really wish this game had:

Halfway points. It gets tedious to beat the same part a million times

Progressive power ups. For instance, in chuds current one, there is a room with a mushroom at the beginning and the end. If you just get the first one, you can quickly run through while youre flashing/invincible and get to the second. There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:49 pm
by CopperTom
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:50 pm
by Norah
@SkitchP wrote:Couple minor things I really wish this game had:

Halfway points. It gets tedious to beat the same part a million times

Progressive power ups. For instance, in chuds current one, there is a room with a mushroom at the beginning and the end. If you just get the first one, you can quickly run through while youre flashing/invincible and get to the second. There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I agree with both of these.

Also, I wish I could make pools of water in non water levels.

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:50 pm
by Norah
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Don't be a pussy.

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:51 pm
by @SkitchP
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:54 pm
by Norah
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:56 pm
by E.H. Ruddock
cutuphalfdead wrote: Also, I wish I could make pools of water in non water levels.
So in a normal outdoor world, you can't make a run where mario has to swim at the surface and avoid fish? That was in many levels in the past, right? That sucks if that is the case.

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:57 pm
by Norah
E.H. Ruddock wrote:
cutuphalfdead wrote: Also, I wish I could make pools of water in non water levels.
So in a normal outdoor world, you can't make a run where mario has to swim at the surface and avoid fish? That was in many levels in the past, right? That sucks if that is the case.
exactly

Re: Super Mario Maker

Posted: Fri September 18, 2015 5:57 pm
by CopperTom
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.