Re: Super Mario Maker
Posted: Fri September 18, 2015 2:00 am
Monkey_Driven wrote:I've started every level I've played...if they're good.
Monkey_Driven wrote:I've started every level I've played...if they're good.
I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
Well beat them already.CopperTom wrote:I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
I died at the ? On yourairship . I keep looking for a invisible questionmark.cutuphalfdead wrote:Well beat them already.CopperTom wrote:I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
It's above the visible question block.CopperTom wrote:I died at the ? On yourairship . I keep looking for a invisible questionmark.cutuphalfdead wrote:Well beat them already.CopperTom wrote:I star them when I beat them.cutuphalfdead wrote:Some of my levels only have one or two stars so most of you can't say the same about me.
It's different for sure.@SkitchP wrote:Hey tom, maze runner was a lot of fun.
i love them so much@SkitchP wrote:hey chud, stop with the fucking fire fish
I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I agree with both of these.@SkitchP wrote:Couple minor things I really wish this game had:
Halfway points. It gets tedious to beat the same part a million times
Progressive power ups. For instance, in chuds current one, there is a room with a mushroom at the beginning and the end. If you just get the first one, you can quickly run through while youre flashing/invincible and get to the second. There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Don't be a pussy.CopperTom wrote:@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"CopperTom wrote:I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.@SkitchP wrote:Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"CopperTom wrote:I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.
So in a normal outdoor world, you can't make a run where mario has to swim at the surface and avoid fish? That was in many levels in the past, right? That sucks if that is the case.cutuphalfdead wrote: Also, I wish I could make pools of water in non water levels.
exactlyE.H. Ruddock wrote:So in a normal outdoor world, you can't make a run where mario has to swim at the surface and avoid fish? That was in many levels in the past, right? That sucks if that is the case.cutuphalfdead wrote: Also, I wish I could make pools of water in non water levels.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.cutuphalfdead wrote:I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.@SkitchP wrote:Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"CopperTom wrote:I hope this is addressed in a patch. This irks me too.@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
Invisible blocks piss me off. I hope they add a gentle shimmer or something.