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Re: Super Mario Maker

Posted: Fri September 18, 2015 6:47 pm
by Strat
Does anybody want to sit around with me tonight and play super mario world?

Re: Super Mario Maker

Posted: Fri September 18, 2015 6:48 pm
by CopperTom
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.

Yeah, those ones were pretty obvious.
Yeah I didn't think those ones needed the hints.
Invisible blocks that held P switches don't have a precedent for being obvious. They were never a thing, invisible blocks that had vines were. I don't randomly jump looking for invisible blocks.

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:00 pm
by Norah
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.

Yeah, those ones were pretty obvious.
Yeah I didn't think those ones needed the hints.
Invisible blocks that held P switches don't have a precedent for being obvious. They were never a thing, invisible blocks that had vines were. I don't randomly jump looking for invisible blocks.
It's placed up against the wall! That's a typical invisible block spot. Also, if you get the leaf in the first pipe you'll hit the invisible block accidentally when you jump up to smash the blocks with your tail.

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:02 pm
by Monkey_Driven
In what tiers of the creation tools are the invisible block and vine?

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:04 pm
by Norah
Image

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:09 pm
by CopperTom
cutuphalfdead wrote:
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.

Yeah, those ones were pretty obvious.
Yeah I didn't think those ones needed the hints.
Invisible blocks that held P switches don't have a precedent for being obvious. They were never a thing, invisible blocks that had vines were. I don't randomly jump looking for invisible blocks.
It's placed up against the wall! That's a typical invisible block spot. Also, if you get the leaf in the first pipe you'll hit the invisible block accidentally when you jump up to smash the blocks with your tail.
I never, not once, obtained said leaf, so as big Mario I was throwing Beatles. I only found it via poor throw.

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:14 pm
by Norah
CopperTom wrote:
cutuphalfdead wrote:
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
cutuphalfdead wrote:
@SkitchP wrote:
CopperTom wrote:
@SkitchP wrote:There should be an incentive to stay big so that the end of the room can be a fire flower or a leaf- but only if you didnt get hit.
I hope this is addressed in a patch. This irks me too.

Invisible blocks piss me off. I hope they add a gentle shimmer or something.
Invisible blocks dont bother me, as long as theyre used properly and in sensible places. Not "hey, this is a star and basically the only way to beat the level and you have no idea its there"
I should have made the invisible block you need to hit in the wii u style airship I made more obvious. I was hoping you'd hit it by accident just by the normal way you'd jump through that part of the level.
I'm most pissed about your hidden P switches in Fire and Ice and Underwater. No clue. No hint. No tell. Do you know how many times I died throwing Beatles against the brick blocks on the first screen.

Yeah, those ones were pretty obvious.
Yeah I didn't think those ones needed the hints.
Invisible blocks that held P switches don't have a precedent for being obvious. They were never a thing, invisible blocks that had vines were. I don't randomly jump looking for invisible blocks.
It's placed up against the wall! That's a typical invisible block spot. Also, if you get the leaf in the first pipe you'll hit the invisible block accidentally when you jump up to smash the blocks with your tail.
I never, not once, obtained said leaf, so as big Mario I was throwing Beatles. I only found it via poor throw.
Get the leaf you pussy. All you've got to do is jump on the bullet.

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:27 pm
by Monkey_Driven
cutuphalfdead wrote:Image
Excellent, they should be unlocked this evening. Does anyone else use a different controller besides the gamepad to play levels? I use the pro controller and I find it a bit easier to manage.

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:29 pm
by Norah
I don't have any problem using the gamepad to play levels.

Re: Super Mario Maker

Posted: Fri September 18, 2015 7:33 pm
by Monkey_Driven
cutuphalfdead wrote:I don't have any problem using the gamepad to play levels.
There is something about my hands being so far apart. Maybe I just need to use it more (I usually use the Pro controller with other games on the system).

Re: Super Mario Maker

Posted: Fri September 18, 2015 8:56 pm
by PHATJ
Monkey_Driven wrote:
cutuphalfdead wrote:I don't have any problem using the gamepad to play levels.
There is something about my hands being so far apart. Maybe I just need to use it more (I usually use the Pro controller with other games on the system).
I occasionally lose connection with the gamepad, so i typically just use a standard controller when actually playing the levels. I wouldn't mind the gamepad if it didn't seem to lose connection so easily. Then again, I've been playing with the gamepad while watching sports on my TV screen quite a bit too.

Re: Super Mario Maker

Posted: Fri September 18, 2015 8:58 pm
by CopperTom
PHATJ wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:I don't have any problem using the gamepad to play levels.
There is something about my hands being so far apart. Maybe I just need to use it more (I usually use the Pro controller with other games on the system).
I occasionally lose connection with the gamepad, so i typically just use a standard controller when actually playing the levels. I wouldn't mind the gamepad if it didn't seem to lose connection so easily. Then again, I've been playing with the gamepad while watching sports on my TV screen quite a bit too.
I had that problem for the first time yesterday. I sit 6 feet away.

Re: Super Mario Maker

Posted: Fri September 18, 2015 9:05 pm
by PHATJ
CopperTom wrote:
PHATJ wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:I don't have any problem using the gamepad to play levels.
There is something about my hands being so far apart. Maybe I just need to use it more (I usually use the Pro controller with other games on the system).
I occasionally lose connection with the gamepad, so i typically just use a standard controller when actually playing the levels. I wouldn't mind the gamepad if it didn't seem to lose connection so easily. Then again, I've been playing with the gamepad while watching sports on my TV screen quite a bit too.
I had that problem for the first time yesterday. I sit 6 feet away.
I'm like 8-10 feet away and it happens pretty often. There isn't anything blocking a clear view to the system either. It's pretty retarded.

Re: Super Mario Maker

Posted: Fri September 18, 2015 9:05 pm
by Norah
I've never had that problem.

Re: Super Mario Maker

Posted: Fri September 18, 2015 10:31 pm
by LoathedVermin72
This game sounds like a tease.

Re: Super Mario Maker

Posted: Fri September 18, 2015 10:31 pm
by CopperTom
LoathedVermin72 wrote:This game sounds like a tease.
How so?

Re: Super Mario Maker

Posted: Fri September 18, 2015 10:43 pm
by Norah
LoathedVermin72 wrote:This game sounds like a tease.
these complaints are pretty minor in the grand scheme of things. this game is awesome

Re: Super Mario Maker

Posted: Fri September 18, 2015 11:44 pm
by PHATJ
cutuphalfdead wrote:
LoathedVermin72 wrote:This game sounds like a tease.
these complaints are pretty minor in the grand scheme of things. this game is awesome
Yeah, the game is fucking great. I googled my connection problem though and it seems to be a fairly common issue.

Re: Super Mario Maker

Posted: Fri September 18, 2015 11:51 pm
by Norah
PHATJ wrote:
cutuphalfdead wrote:
LoathedVermin72 wrote:This game sounds like a tease.
these complaints are pretty minor in the grand scheme of things. this game is awesome
Yeah, the game is fucking great. I googled my connection problem though and it seems to be a fairly common issue.
When did you buy your Wii U? I got mine in 2014 with the release of Mario Kart 8. Maybe it was a problem they addressed by then.

Re: Super Mario Maker

Posted: Fri September 18, 2015 11:53 pm
by PHATJ
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
LoathedVermin72 wrote:This game sounds like a tease.
these complaints are pretty minor in the grand scheme of things. this game is awesome
Yeah, the game is fucking great. I googled my connection problem though and it seems to be a fairly common issue.
When did you buy your Wii U? I got mine in 2014 with the release of Mario Kart 8. Maybe it was a problem they addressed by then.
I got mine when they were basically brand new (whenever that was), so that could be.