Page 26 of 59
Re: Super Mario Maker
Posted: Sat September 19, 2015 6:44 pm
by CopperTom
Simpleton: 4463-0000-001C-15C5
RotoRooter: 4513-0000-0023-AACA
Underground Dwellers: 3C05-0000-0027-DB18
Calamari Revenge: D54D-0000-0029-5087
Castle Greybill: 3A7A-0000-002F-3B53
What a (mini)Tramp: 56A4-0000-0032-A0DE
Friendly Fire: B320-0000-003A-D59F
Unleash The Beast: 53AA-0000-003F-E499
Maze Runner: 01BE-0000-0048-8D44
New:
RUN!!! and don't look back!: B5B6-0000-0051-BA40
Re: Super Mario Maker
Posted: Sat September 19, 2015 6:46 pm
by CopperTom
I'm at 10 uploads now. I'd appreciate if you could play and star my levels so I can continue to upload. (I feel like PBS right now). My latest is a level where you just sprint as soon as the level starts and keep sprinting. Those seem popular.
Re: Super Mario Maker
Posted: Sat September 19, 2015 8:32 pm
by PHATJ
CopperTom wrote:I'm at 10 uploads now. I'd appreciate if you could play and star my levels so I can continue to upload. (I feel like PBS right now). My latest is a level where you just sprint as soon as the level starts and keep sprinting. Those seem popular.
Played the new one and starred it. Nice design!
I'll PBS it also and ask everyone to play and star the shit out of my levels too!
Re: Super Mario Maker
Posted: Sat September 19, 2015 8:49 pm
by PHATJ
Here are my Levels:
Bust: 5F10-0000-0029-EBD3
17/198 (8.58%)
10 Stars
Dub Bust: 5383-0000-002A-B946
6/276 (2.17%)
4 Stars
Castle Madness: D989-0000-0030-B0C2
17/85 (20.00%)
8 Stars
Get Some!: C828-0000-003A-96BB
20/154 (12.98%)
11 Stars
Black Mosquito - Airship 1: D0C5-0000-004C-E636
4/31 (12.90%)
4 Stars
Red Bob's Revenge: 34B3-0000-004E-1956
5/38 (13.15%)
3 Stars
Bowser Buster: 691B-0000-004F-4C86
5/28 (17.85%)
3 Stars
Re: Super Mario Maker
Posted: Sun September 20, 2015 1:38 am
by E.H. Ruddock
Do you guys play many random levels? There are some fun ones out there.
Re: Super Mario Maker
Posted: Sun September 20, 2015 3:22 am
by Norah
E.H. Ruddock wrote:Do you guys play many random levels? There are some fun ones out there.
I play the 100 Mario challenge all the time.
Re: Super Mario Maker
Posted: Sun September 20, 2015 4:44 am
by Norah
a chud of ice and fire: AE98-0000-0048-2339
0/138 (0%)
2 Stars
spooky chud: 16C3-0000-003A-ED10
5/95 (5.26%)
3 Stars
CHUD LAVA CASTLE 2: AF81-0000-0039-D6A6
2/46 (4.34%)
2 Stars
chud on the tracks: 2447-0000-0034-C05A
19/312 (6.08%)
7 Stars
chud3: BE82-0000-0034-A0A6
8/110 (7.27%)
3 Stars
chunderground 2: EBAE-0000-0034-9BB9
9/107 (8.41%)
4 Stars
chud airship u: 323A-0000-0034-981B
4/175 (2.28%)
3 Stars
chuds pipes 3600-0000-0029-D415
7/133 (5.26%)
5 Stars
scrolling chud airship: 2031-0000-0029-891D
8/229 (3.49%)
9 Stars
chud lava castle: 556E-0000-0029-2DDA
9/147 (6.12%)
5 Stars
chud drove into a ghost house: AE00-0000-0028-A404
3/188 (1.59%)
3 Stars
chunderwater 3: A223-0000-0027-28DC
7/77 (9.09%)
4 Stars
chuderground 3: EF31-0000-0026-1C37
7/140 (5%)
3 Stars
chud airship: 1299-0000-0024-700A
10/196 (5.10%)
3 Stars
chud castle
0C58-0000-001C-6608
8/349 (2.29%)
7 Stars
chud underwater: 9F81-0000-001C-12BF
20/119 (16.80%)
7 Stars
chud underground: 868C-0000-001B-843D
20/170 (11.76%)
10 Stars
Re: Super Mario Maker
Posted: Sun September 20, 2015 7:00 am
by PHATJ
How many stars do I have to get before I can upload more than 10 levels?
Re: Super Mario Maker
Posted: Sun September 20, 2015 7:08 am
by PHATJ
E.H. Ruddock wrote:Do you guys play many random levels? There are some fun ones out there.
I do from time to time, but after about 10-15 minutes I usually came back to my own levels.
The one bad thing about this whole "create" thing is that there aren't consistant levels/worlds to beat like there would be in a typical Mario game. I like the progression from super easy to super hard that Nintendo typically puts in the game. When you play random levels in Mario Maker you usually get either ridiculously easy or impossibly hard. I like levels that are at about 75% hard (a real challange, but beatable in five to 10 tries). Those seem few and far between on Maker levels.
Re: Super Mario Maker
Posted: Sun September 20, 2015 7:17 am
by PHATJ
cutuphalfdead wrote:a chud of ice and fire: AE98-0000-0048-2339
0/138 (0%)
2 Stars
spooky chud: 16C3-0000-003A-ED10
5/95 (5.26%)
3 Stars
CHUD LAVA CASTLE 2: AF81-0000-0039-D6A6
2/46 (4.34%)
2 Stars
chud on the tracks: 2447-0000-0034-C05A
19/312 (6.08%)
7 Stars
chud3: BE82-0000-0034-A0A6
8/110 (7.27%)
3 Stars
chunderground 2: EBAE-0000-0034-9BB9
9/107 (8.41%)
4 Stars
chud airship u: 323A-0000-0034-981B
4/175 (2.28%)
3 Stars
chuds pipes 3600-0000-0029-D415
7/133 (5.26%)
5 Stars
scrolling chud airship: 2031-0000-0029-891D
8/229 (3.49%)
9 Stars
chud lava castle: 556E-0000-0029-2DDA
9/147 (6.12%)
5 Stars
chud drove into a ghost house: AE00-0000-0028-A404
3/188 (1.59%)
3 Stars
chunderwater 3: A223-0000-0027-28DC
7/77 (9.09%)
4 Stars
chuderground 3: EF31-0000-0026-1C37
7/140 (5%)
3 Stars
chud airship: 1299-0000-0024-700A
10/196 (5.10%)
3 Stars
chud castle
0C58-0000-001C-6608
8/349 (2.29%)
7 Stars
chud underwater: 9F81-0000-001C-12BF
20/119 (16.80%)
7 Stars
chud underground: 868C-0000-001B-843D
20/170 (11.76%)
10 Stars
Your levels are consistently too hard for me, chud. I can make progress through most of them, but after several tries (and frustration) I usually move on. And most of the time it is because I can't get by a blind jump area, or a wall jump that drops you to death, or a music note jumping area, or a scrolling screen, or something else like that, and I get annoyed with dying because of something I can't even see coming or avoid.
I like challenging levels that don't take huge amounts of luck to beat. That's why most of my levels have a 10-20% pass rate. Challenging, but they don't make people suicidal.
Maybe I should just be a better player.

Re: Super Mario Maker
Posted: Sun September 20, 2015 12:09 pm
by @SkitchP
PHATJ wrote:
Your levels are consistently too hard for me, chud. I can make progress through most of them, but after several tries (and frustration) I usually move on. And most of the time it is because I can't get by a blind jump area, or a wall jump that drops you to death, or a music note jumping area, or a scrolling screen, or something else like that, and I get annoyed with dying because of something I can't even see coming or avoid.
I like challenging levels that don't take huge amounts of luck to beat. That's why most of my levels have a 10-20% pass rate. Challenging, but they don't make people suicidal.
Maybe I should just be a better player.

I kinda agree with phatJ here. Some chud levels (like a couple of the airships) are a lot of fun. But some are just too frustrating to be enjoyable.
and totally unrelated. It could just be me, but does the time on how Pirhana plants come out of tubes seem somewhat... off? Like not anything the coursemakers are doing, but the timing of them just feels slightly different than previous games
Re: Super Mario Maker
Posted: Sun September 20, 2015 12:56 pm
by CopperTom
@SkitchP wrote:PHATJ wrote:
Your levels are consistently too hard for me, chud. I can make progress through most of them, but after several tries (and frustration) I usually move on. And most of the time it is because I can't get by a blind jump area, or a wall jump that drops you to death, or a music note jumping area, or a scrolling screen, or something else like that, and I get annoyed with dying because of something I can't even see coming or avoid.
I like challenging levels that don't take huge amounts of luck to beat. That's why most of my levels have a 10-20% pass rate. Challenging, but they don't make people suicidal.
Maybe I should just be a better player.

I kinda agree with phatJ here. Some chud levels (like a couple of the airships) are a lot of fun. But some are just too frustrating to be enjoyable.
and totally unrelated. It could just be me, but does the time on how Pirhana plants come out of tubes seem somewhat... off? Like not anything the coursemakers are doing, but the timing of them just feels slightly different than previous games
They are strictly presense based in this one.
Re: Super Mario Maker
Posted: Sun September 20, 2015 1:29 pm
by @SkitchP
CopperTom wrote:@SkitchP wrote:PHATJ wrote:
Your levels are consistently too hard for me, chud. I can make progress through most of them, but after several tries (and frustration) I usually move on. And most of the time it is because I can't get by a blind jump area, or a wall jump that drops you to death, or a music note jumping area, or a scrolling screen, or something else like that, and I get annoyed with dying because of something I can't even see coming or avoid.
I like challenging levels that don't take huge amounts of luck to beat. That's why most of my levels have a 10-20% pass rate. Challenging, but they don't make people suicidal.
Maybe I should just be a better player.

I kinda agree with phatJ here. Some chud levels (like a couple of the airships) are a lot of fun. But some are just too frustrating to be enjoyable.
and totally unrelated. It could just be me, but does the time on how Pirhana plants come out of tubes seem somewhat... off? Like not anything the coursemakers are doing, but the timing of them just feels slightly different than previous games
They are strictly presense based in this one.
gotcha.
Just finished a pretty basic one
The Magic in your pipe
E564-0000-0056-DD81
Re: Super Mario Maker
Posted: Sun September 20, 2015 2:18 pm
by CopperTom
Simpleton: 4463-0000-001C-15C5
RotoRooter: 4513-0000-0023-AACA
Underground Dwellers: 3C05-0000-0027-DB18
Calamari Revenge: D54D-0000-0029-5087
Castle Greybill: 3A7A-0000-002F-3B53
What a (mini)Tramp: 56A4-0000-0032-A0DE
Friendly Fire: B320-0000-003A-D59F
Unleash The Beast: 53AA-0000-003F-E499
Maze Runner: 01BE-0000-0048-8D44
RUN!!! and don't look back!: B5B6-0000-0051-BA40
New:
Automatic World 1: EE84-0000-0056-F7CA
Re: Super Mario Maker
Posted: Sun September 20, 2015 4:30 pm
by Norah
You guys need to be better Mario players.
Re: Super Mario Maker
Posted: Sun September 20, 2015 4:40 pm
by Norah
No one has beaten a chud of ice and fire yet and I don't think there's anything really random in there.
Re: Super Mario Maker
Posted: Sun September 20, 2015 4:42 pm
by @SkitchP
cutuphalfdead wrote:You guys need to be better Mario players.
:/
Re: Super Mario Maker
Posted: Sun September 20, 2015 4:46 pm
by Norah
@SkitchP wrote:cutuphalfdead wrote:You guys need to be better Mario players.
:/
It's true. You're all bitching about having to bounce up some music blocks like you've never played world 5 of mario 3 before.
Re: Super Mario Maker
Posted: Sun September 20, 2015 4:52 pm
by @SkitchP
cutuphalfdead wrote:@SkitchP wrote:cutuphalfdead wrote:You guys need to be better Mario players.
:/
It's true. You're all bitching about having to bounce up some music blocks like you've never played world 5 of mario 3 before.
:/
Yes chud. Having a consistent "clear rate" of under 8% should be a badge of honor.
Re: Super Mario Maker
Posted: Sun September 20, 2015 4:56 pm
by Norah
@SkitchP wrote:cutuphalfdead wrote:@SkitchP wrote:cutuphalfdead wrote:You guys need to be better Mario players.
:/
It's true. You're all bitching about having to bounce up some music blocks like you've never played world 5 of mario 3 before.
:/
Yes chud. Having a consistent "clear rate" of under 8% should be a badge of honor.
I'm going for beatable levels that would show up under the expert setting of the 100 Mario Challenge. So yeah, I'm aiming for well under 10%.