Super Mario Maker

A better alternative to going outside
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E.H. Ruddock
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Re: Super Mario Maker

Post by E.H. Ruddock »

@SkitchP wrote:
cutuphalfdead wrote:The easy one is stupid. Normal isn't much harder but you have to beat 16 levels. Expert can get ridiculous.
agreed. Im just doing easy to get the Amiibo mushrooms faster.
I'm in the middle of an expert one now, but I only have 50 lives left and I'm only 4 levels in. Don't think I'll make it, some of these are just stupid.
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Norah
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Re: Super Mario Maker

Post by Norah »

E.H. Ruddock wrote:
@SkitchP wrote:
cutuphalfdead wrote:The easy one is stupid. Normal isn't much harder but you have to beat 16 levels. Expert can get ridiculous.
agreed. Im just doing easy to get the Amiibo mushrooms faster.
I'm in the middle of an expert one now, but I only have 50 lives left and I'm only 4 levels in. Don't think I'll make it, some of these are just stupid.
Pro tip: If a level is too ridiculous you can save and quit and when you load the game again it'll call up a new level for you. Even doing this I rarely get to all 16 with 100 lives. There's no guarantee the next one will be any easier, so deciding when to do this becomes a little bit of strategy.
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E.H. Ruddock
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Re: Super Mario Maker

Post by E.H. Ruddock »

cutuphalfdead wrote:
E.H. Ruddock wrote:
@SkitchP wrote:
cutuphalfdead wrote:The easy one is stupid. Normal isn't much harder but you have to beat 16 levels. Expert can get ridiculous.
agreed. Im just doing easy to get the Amiibo mushrooms faster.
I'm in the middle of an expert one now, but I only have 50 lives left and I'm only 4 levels in. Don't think I'll make it, some of these are just stupid.
Pro tip: If a level is too ridiculous you can save and quit and when you load the game again it'll call up a new level for you. Even doing this I rarely get to all 16 with 100 lives. There's no guarantee the next one will be any easier, so deciding when to do this becomes a little bit of strategy.
You can always skip a hard level by holding in a button (can't remember which one) and it just loads a new one.
Clouuuuds Rolll byyy...BANG BANG BANG BANG
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Norah
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Re: Super Mario Maker

Post by Norah »

E.H. Ruddock wrote:
cutuphalfdead wrote:
E.H. Ruddock wrote:
@SkitchP wrote:
cutuphalfdead wrote:The easy one is stupid. Normal isn't much harder but you have to beat 16 levels. Expert can get ridiculous.
agreed. Im just doing easy to get the Amiibo mushrooms faster.
I'm in the middle of an expert one now, but I only have 50 lives left and I'm only 4 levels in. Don't think I'll make it, some of these are just stupid.
Pro tip: If a level is too ridiculous you can save and quit and when you load the game again it'll call up a new level for you. Even doing this I rarely get to all 16 with 100 lives. There's no guarantee the next one will be any easier, so deciding when to do this becomes a little bit of strategy.
You can always skip a hard level by holding in a button (can't remember which one) and it just loads a new one.
Yeah but doesn't that jump you up a number?
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E.H. Ruddock
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Re: Super Mario Maker

Post by E.H. Ruddock »

cutuphalfdead wrote:
E.H. Ruddock wrote:
cutuphalfdead wrote:
E.H. Ruddock wrote:
@SkitchP wrote:
cutuphalfdead wrote:The easy one is stupid. Normal isn't much harder but you have to beat 16 levels. Expert can get ridiculous.
agreed. Im just doing easy to get the Amiibo mushrooms faster.
I'm in the middle of an expert one now, but I only have 50 lives left and I'm only 4 levels in. Don't think I'll make it, some of these are just stupid.
Pro tip: If a level is too ridiculous you can save and quit and when you load the game again it'll call up a new level for you. Even doing this I rarely get to all 16 with 100 lives. There's no guarantee the next one will be any easier, so deciding when to do this becomes a little bit of strategy.
You can always skip a hard level by holding in a button (can't remember which one) and it just loads a new one.
Yeah but doesn't that jump you up a number?
what do you mean? I've only tried it once. It just dumps that level and loads another random one. Still at the same place in the challenge.
Clouuuuds Rolll byyy...BANG BANG BANG BANG
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Norah
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Re: Super Mario Maker

Post by Norah »

E.H. Ruddock wrote:
cutuphalfdead wrote:
E.H. Ruddock wrote:
cutuphalfdead wrote:
E.H. Ruddock wrote:
@SkitchP wrote:
cutuphalfdead wrote:The easy one is stupid. Normal isn't much harder but you have to beat 16 levels. Expert can get ridiculous.
agreed. Im just doing easy to get the Amiibo mushrooms faster.
I'm in the middle of an expert one now, but I only have 50 lives left and I'm only 4 levels in. Don't think I'll make it, some of these are just stupid.
Pro tip: If a level is too ridiculous you can save and quit and when you load the game again it'll call up a new level for you. Even doing this I rarely get to all 16 with 100 lives. There's no guarantee the next one will be any easier, so deciding when to do this becomes a little bit of strategy.
You can always skip a hard level by holding in a button (can't remember which one) and it just loads a new one.
Yeah but doesn't that jump you up a number?
what do you mean? I've only tried it once. It just dumps that level and loads another random one. Still at the same place in the challenge.
I'm stupid, just do that.
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E.H. Ruddock
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Re: Super Mario Maker

Post by E.H. Ruddock »

This is how I feel when playing a chud level
You could play the most difficult Super Mario Maker level, or you could just watch this video

This weekend YouTube user Bananasaurus Rex, responsible for 2013's most fascinating video game moment, published his latest feat of gaming skill, beating the all but unbeatable Bomb Voyage stage in Super Mario Maker. The level — created by Twitch user PangaeaPanga — requires the player to use bombs both as platforms and "keys" to unlock increasingly difficult segments of the level. Even knowing Bananasaurus Rex completes the stage, the video is stress inducing.

Absurdly difficult levels have been popular amongst first time designers in the early weeks of Super Mario Maker, but few of the stages built with Nintendo's Mario level design suite are as creative as this one. If you have Super Mario Maker and would like to try the stage, the Level ID is 2A8F-0000-0049-9485. Of course, just watching Bananasaurus Rex is enjoyable enough for many of us.

http://www.theverge.com/2015/9/21/93667 ... saurus-Rex
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Norah
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Re: Super Mario Maker

Post by Norah »

chud in the air: 7609-0000-0062-62A9
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Monkey_Driven
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Re: Super Mario Maker

Post by Monkey_Driven »

cutuphalfdead wrote:chud in the air: 7609-0000-0062-62A9
First.
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Norah
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Re: Super Mario Maker

Post by Norah »

Monkey_Driven wrote:
cutuphalfdead wrote:chud in the air: 7609-0000-0062-62A9
First.
I take it this wasnt too hard?
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Re: Super Mario Maker

Post by PHATJ »

I'm hating these work trips. Mon-Thursdays are the worst. :cry:
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@SkitchP
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Re: Super Mario Maker

Post by @SkitchP »

Man, I just downloaded a Chud of Ice and Fire and spent 15 minutes editing it to make it "A Skitch of Ease and Fun" and im not allowed to upload a course that was downloaded. I get why, but BOOOOOOO.
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Norah
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Re: Super Mario Maker

Post by Norah »

What does Boo have to do with it?
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Re: Super Mario Maker

Post by Monkey_Driven »

cutuphalfdead wrote:What does Boo have to do with it?
I see what you did there.
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Norah
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Re: Super Mario Maker

Post by Norah »

Monkey_Driven wrote:
cutuphalfdead wrote:What does Boo have to do with it?
I see what you did there.
What did you think of chud in the air?
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Monkey_Driven
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Re: Super Mario Maker

Post by Monkey_Driven »

cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:What does Boo have to do with it?
I see what you did there.
What did you think of chud in the air?
I liked it! I'm a fan of levels that have you moving from right to left.
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Norah
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Re: Super Mario Maker

Post by Norah »

Monkey_Driven wrote:
cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:What does Boo have to do with it?
I see what you did there.
What did you think of chud in the air?
I liked it! I'm a fan of levels that have you moving from right to left.
I like levels where you have to ride a flying buzzy beetle.
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Monkey_Driven
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Re: Super Mario Maker

Post by Monkey_Driven »

cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:What does Boo have to do with it?
I see what you did there.
What did you think of chud in the air?
I liked it! I'm a fan of levels that have you moving from right to left.
I like levels where you have to ride a flying buzzy beetle.
How many times have you typed/said that sentence in your life? Be honest.
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Norah
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Re: Super Mario Maker

Post by Norah »

Monkey_Driven wrote:
cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:What does Boo have to do with it?
I see what you did there.
What did you think of chud in the air?
I liked it! I'm a fan of levels that have you moving from right to left.
I like levels where you have to ride a flying buzzy beetle.
How many times have you typed/said that sentence in your life? Be honest.
Probably about half a dozen.
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Monkey_Driven
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Re: Super Mario Maker

Post by Monkey_Driven »

cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:
Monkey_Driven wrote:
cutuphalfdead wrote:What does Boo have to do with it?
I see what you did there.
What did you think of chud in the air?
I liked it! I'm a fan of levels that have you moving from right to left.
I like levels where you have to ride a flying buzzy beetle.
How many times have you typed/said that sentence in your life? Be honest.
Probably about half a dozen.
I agree. I especially enjoy jumping from one beetle to another or from a beetle to a platform and then back to a beetle. You did it right. Good work.
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