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Re: Super Mario Maker

Posted: Sat September 26, 2015 1:04 am
by @SkitchP
Is this a CHUD level?


Re: Super Mario Maker

Posted: Sat September 26, 2015 2:02 am
by bada
If I played everyday for a 1000 years I wouldn't be able to get through that.

Re: Super Mario Maker

Posted: Sat September 26, 2015 2:34 am
by E.H. Ruddock
Dumb question. How do i put different skins into a mystery power up? How do i even make a mystery power up?

Re: Super Mario Maker

Posted: Sat September 26, 2015 5:19 am
by Kaius
Holy shit that level was nuts.

Re: Super Mario Maker

Posted: Sat September 26, 2015 7:44 am
by PHATJ
New one.

Underground Run: 20A4-0000-006F-17C5

Re: Super Mario Maker

Posted: Sat September 26, 2015 12:07 pm
by CopperTom
E.H. Ruddock wrote:Dumb question. How do i put different skins into a mystery power up? How do i even make a mystery power up?
Drag an Ammibo onto a mushroom? I don't know.

Re: Super Mario Maker

Posted: Sun September 27, 2015 9:28 pm
by @SkitchP
I havent had time to make any levels so I just keep uploading my kids levels.


and if you just tap a mystery mushroom once you place it, it should let you pick which unlocked costume you want associated with it. My kids showed me that.

Re: Super Mario Maker

Posted: Mon September 28, 2015 12:39 am
by E.H. Ruddock
Thank your kids for me skitch, I've been trying to figure it out forever

Re: Super Mario Maker

Posted: Mon September 28, 2015 2:33 am
by PHATJ
Two levels my kids made:

My 8 year old daughter:

30 Second Blitz: C240-0000-0076-B4D1

My 5 year old son:

Beat the Bowser: 3833-0000-0076-CED0

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:12 am
by PHATJ
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:20 am
by Norah
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:25 am
by PHATJ
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:28 am
by Norah
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...
I didn't?

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:30 am
by PHATJ
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...
I didn't?
It doesn't say so. But what I really wanted to ask was what did you like/dislike about it? I'm interested in a bit of feedback.

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:30 am
by Norah
Image

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:31 am
by Norah
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...
I didn't?
It doesn't say so. But what I really wanted to ask was what did you like/dislike about it? I'm interested in a bit of feedback.
I'm a fan of levels with narrow tunnels that take you back and forth across the playable area.

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:32 am
by PHATJ
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...
I didn't?
It doesn't say so. But what I really wanted to ask was what did you like/dislike about it? I'm interested in a bit of feedback.
I'm a fan of levels with narrow tunnels that take you back and forth across the playable area.
:thumbsup: Nice. Did you play the tubes?

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:33 am
by Norah
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...
I didn't?
It doesn't say so. But what I really wanted to ask was what did you like/dislike about it? I'm interested in a bit of feedback.
I'm a fan of levels with narrow tunnels that take you back and forth across the playable area.
:thumbsup: Nice. Did you play the tubes?
nope

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:43 am
by PHATJ
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...
I didn't?
It doesn't say so. But what I really wanted to ask was what did you like/dislike about it? I'm interested in a bit of feedback.
I'm a fan of levels with narrow tunnels that take you back and forth across the playable area.
:thumbsup: Nice. Did you play the tubes?
nope
Cool. I like making levels that have alternative and sometimes (relatively) hidden routs. I try to make the design interesting for multiple plays. I like well placed challenges that aren't impossibly difficult, and I like hiding stars and bonuses in helpful areas. I think those elements make for a strong, enjoyable level.

It's hard getting feedback as to if I'm hitting on those marks when my playing audience is my son and daughters. My friends haven't been over in two weeks to play my levels (and they don't have WiiU's), and my curiosity to a players response is high.

Re: Super Mario Maker

Posted: Mon September 28, 2015 3:44 am
by Norah
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
cutuphalfdead wrote:
PHATJ wrote:
PHATJ wrote:New one.

Underground Run: 20A4-0000-006F-17C5
You like this one chud?
I said I did, didn't I?
Well, you didn't star it, so...
I didn't?
It doesn't say so. But what I really wanted to ask was what did you like/dislike about it? I'm interested in a bit of feedback.
I'm a fan of levels with narrow tunnels that take you back and forth across the playable area.
:thumbsup: Nice. Did you play the tubes?
nope
Cool. I like making levels that have alternative and sometimes (relatively) hidden routs. I try to make the design interesting for multiple plays. I like well placed challenges that aren't impossibly difficult, and I like hiding stars and bonuses in helpful areas. I think those elements make for a strong, enjoyable level.

It's hard getting feedback as to if I'm hitting on those marks when my playing audience is my son and daughters. My friends haven't been over in two weeks to play my levels (and they don't have WiiU's), and my curiosity to a players response is high.
It could be harder, but you know how I feel about difficult levels.