Zelda Games
- Monkey_Driven
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Re: Zelda Games
Who the hell plays Zelda for the story?
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
- tree_
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Re: Zelda Games
OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
- bada
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Re: Zelda Games
I'm just not a big fan of open world games. I guess I prefer more linear games as opposed to wandering around. I'm not ready to quit yet.
- tree_
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Re: Zelda Games
yeah, it's definitely worth finishing... i just think it's overrated
- Monkey_Driven
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Re: Zelda Games
The game is the polar opposite of linear. Might just not be your thing.bada wrote:I'm just not a big fan of open world games. I guess I prefer more linear games as opposed to wandering around. I'm not ready to quit yet.
- CopperTom
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Re: Zelda Games
Not much here? 120 shrines, 4 dungeons, 90 sidequests.tree_ wrote:OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
- tree_
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Re: Zelda Games
all exploration, treasure hunting stuff, right? pretty niche, reallyCopperTom wrote:Not much here? 120 shrines, 4 dungeons, 90 sidequests.tree_ wrote:OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
- CopperTom
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Re: Zelda Games
Completing a shrine, dungeon or sidequest is not exploration. Not niche.tree_ wrote:all exploration, treasure hunting stuff, right? pretty niche, reallyCopperTom wrote:Not much here? 120 shrines, 4 dungeons, 90 sidequests.tree_ wrote:OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
- Monkey_Driven
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Re: Zelda Games
Open world games rarely compell me to replay, but this is an exception. It is so wide open that you can have an almost completely different experience the second time around.
- tree_
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Re: Zelda Games
eh.. i just struggle to care about the world i guess.. i need a good story, compelling characters
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JuanHamm
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- tree_
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Re: Zelda Games
no.. am willing to though .. one dayJuanHamm wrote:Have you tried out Kingdom Come Deliverance, tree?
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JuanHamm
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- bada
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Re: Zelda Games
Monkey_Driven wrote:The game is the polar opposite of linear. Might just not be your thing.bada wrote:I'm just not a big fan of open world games. I guess I prefer more linear games as opposed to wandering around. I'm not ready to quit yet.
Right but I'm gonna stick with for a while and come here and bitch.
- E.H. Ruddock
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Re: Zelda Games
I’ll drop any other weapon for a good spear!Monkey_Driven wrote:Who the hell plays Zelda for the story?
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
Clouuuuds Rolll byyy...BANG BANG BANG BANG
- bada
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Re: Zelda Games
I got this fire shooter thing from some nasty sprite that took me forever to kill.
- dimejinky99
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Re: Zelda Games
There’s some game called immortals that’s sposed to be very like this but it has a lot of humour and a great story.
I don’t play Zelda for the story. Usually click through those bits tbh
I don’t play Zelda for the story. Usually click through those bits tbh
Calibrate your enthusiasm
- Norah
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Re: Zelda Games
Yeah it would be WAY too easy if the weapons were more durable.Monkey_Driven wrote:Who the hell plays Zelda for the story?
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
- Norah
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Re: Zelda Games
Hard disagree on this one. Give me a good one handed sword any day of the week.E.H. Ruddock wrote:I’ll drop any other weapon for a good spear!Monkey_Driven wrote:Who the hell plays Zelda for the story?
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
- E.H. Ruddock
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