Zelda Games

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Monkey_Driven
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Re: Zelda Games

Post by Monkey_Driven »

Who the hell plays Zelda for the story?

Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
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Re: Zelda Games

Post by tree_ »

OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
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Re: Zelda Games

Post by bada »

I'm just not a big fan of open world games. I guess I prefer more linear games as opposed to wandering around. I'm not ready to quit yet.
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Re: Zelda Games

Post by tree_ »

yeah, it's definitely worth finishing... i just think it's overrated
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Monkey_Driven
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Re: Zelda Games

Post by Monkey_Driven »

bada wrote:I'm just not a big fan of open world games. I guess I prefer more linear games as opposed to wandering around. I'm not ready to quit yet.
The game is the polar opposite of linear. Might just not be your thing.
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Re: Zelda Games

Post by CopperTom »

tree_ wrote:OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
Not much here? 120 shrines, 4 dungeons, 90 sidequests.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
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Re: Zelda Games

Post by tree_ »

CopperTom wrote:
tree_ wrote:OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
Not much here? 120 shrines, 4 dungeons, 90 sidequests.
all exploration, treasure hunting stuff, right? pretty niche, really
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Re: Zelda Games

Post by CopperTom »

tree_ wrote:
CopperTom wrote:
tree_ wrote:OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
Not much here? 120 shrines, 4 dungeons, 90 sidequests.
all exploration, treasure hunting stuff, right? pretty niche, really
Completing a shrine, dungeon or sidequest is not exploration. Not niche.
emanon wrote:I think I either need to drink less to become more alert, or more so as not to care.
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Monkey_Driven
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Re: Zelda Games

Post by Monkey_Driven »

Open world games rarely compell me to replay, but this is an exception. It is so wide open that you can have an almost completely different experience the second time around.
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Re: Zelda Games

Post by tree_ »

eh.. i just struggle to care about the world i guess.. i need a good story, compelling characters
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Re: Zelda Games

Post by JuanHamm »

Have you tried out Kingdom Come Deliverance, tree?
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Re: Zelda Games

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JuanHamm wrote:Have you tried out Kingdom Come Deliverance, tree?
no.. am willing to though .. one day
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Re: Zelda Games

Post by JuanHamm »

I think you'd really like it.
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Re: Zelda Games

Post by bada »

Monkey_Driven wrote:
bada wrote:I'm just not a big fan of open world games. I guess I prefer more linear games as opposed to wandering around. I'm not ready to quit yet.
The game is the polar opposite of linear. Might just not be your thing.

Right but I'm gonna stick with for a while and come here and bitch.
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Re: Zelda Games

Post by E.H. Ruddock »

Monkey_Driven wrote:Who the hell plays Zelda for the story?

Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
I’ll drop any other weapon for a good spear!
Clouuuuds Rolll byyy...BANG BANG BANG BANG
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bada
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Re: Zelda Games

Post by bada »

I got this fire shooter thing from some nasty sprite that took me forever to kill.
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Re: Zelda Games

Post by dimejinky99 »

There’s some game called immortals that’s sposed to be very like this but it has a lot of humour and a great story.


I don’t play Zelda for the story. Usually click through those bits tbh
Calibrate your enthusiasm
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Re: Zelda Games

Post by Norah »

Monkey_Driven wrote:Who the hell plays Zelda for the story?

Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
Yeah it would be WAY too easy if the weapons were more durable.
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Re: Zelda Games

Post by Norah »

E.H. Ruddock wrote:
Monkey_Driven wrote:Who the hell plays Zelda for the story?

Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
I’ll drop any other weapon for a good spear!
Hard disagree on this one. Give me a good one handed sword any day of the week.
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E.H. Ruddock
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Re: Zelda Games

Post by E.H. Ruddock »

I don’t think I’ve ever kept a boomerang
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